Media & Entertainment
With the advent of the online economy, the Media and Entertainment sectors have been among the first to be targeted for piracy.
Now increasingly they are vulnerable to data ransom, distribution interference, and
manipulation of content integrity.
Securely deliver content with granular control
STASH not only understands the challenge of keeping content secure. It helps media and entertainment leaders deliver content with granular security and control. Now distribution deals can be negotiated with limited exposure. STASH also offers entertainment providers with conversion to digital services as well as unique very-long term storage and retrieval capability. Ensure the longevity and reliability of digital asset libraries.
Don’t let your data be compromised.
Prevent cybersecurity threats
with STASH.
âAs more media companies transform into truly digital businesses, their technologies and the data running through them become the business. Thus, any security breach could have a much greater impact than it would on a company less reliant on its digital assets. Leaders of digital businesses are rightly concerned about the myriad of threats that could inflict substantial harm on their companies and customersâ.
â The New Security Challenge: Are Media & Entertainment Companies Ready?, Accenture
“Today, financially motivated hackers are increasingly targeting the creative industry. The connected and disaggregated world of video production represents a growing attack surface that can be exploited by bad actors â pun intended! What can creative artists do to protect their work? They want to create award-winning films, not worry about who might be trying to steal their content, or even worse, hold it hostage for a big ransom payment. Video production and distribution companies need a cloud-scale solution to protect their creative assets and distributed infrastructure.”
– Cisco
“Cybercriminals have recognized the opportunities that online platforms represent for celebrities, sports teams, and the media and entertainment industry as a whole, and seek to exploit their market presence and revenue potential, the researchers say. Cybercriminals are able to exploit relevant companies through a host of different means, including using offensive and threatening content, pirating goods, counterfeiting tickets, taking over user accounts, making use of impersonations, launching data breaches and other instances of cyber crime. The researchers add that âbad actorsâ also engage directly with unsuspecting fans and consumers in a way that they previously could not”.
– ZeroFox Security Firm
Cyber Talk
"Perhaps unsurprisingly, the sports industry is among the primary victims of cyber threats of this kind. According to the researchers, sports teams, while representing a small part of the media and entertainment world, make up nearly two-thirds (63.3%) of all incidents identified. 70% of identified threat activity facing the industry is related to sensitive content. Seeing that reputation and âfandomâ is vital to maintaining revenue, a media company
or an entertainment business would âneed to understand what is being
said about their brand, content and talent online,â researchers assert."Â Â Â Â